From the German 'Kabinettskriege' - Cabinet Wars: a period of limited conflict from the Peace of Westphalia (1648) to the French Revolution (1789).

Sleepwalking through MeG & ADLG

This is just a very quick post, more of a 'diary entry', on a weekend spent trying out new rules, namely Mortem et Gloriam (MeG[1]) and Art de la Guerre (ADLG).  I also intended to try out another homebrew set but more on that later.

After a largely sleepless night on Thursday, it was down to Martin's in Brighton for a Friday evening in the pub together with Steve who'd also driven over for a gaming weekend.  A different pub this time, but still Harvey s Sussex Best and beautifully kept into the bargain - went down a treat.


Probably not the best start, as I never sleep well after a beer session or in a strange bed.  The result, another largely sleepless night.

So, the Saturday dawned and Martin's friend John arrived with his delightful Italian Wars collection and his experience playing MeG to help us through a bath-tubbed refight of the Battle of Pavia, 1525.

Mortem et Gloriam

I took the Imperialist left wing with some Jinetes and Landsknechts (two pike blocks with attached light guns and two units of skirmishers).


Facing off against me was Martin with some Swiss (eek!), Genitors and cannon.


While outnumbered, Martin had the possibility of another Swiss pike block arriving later in the game - spoiler alert, they didn't.

My men took one look at the opposition ...


... and promptly stepped out towards them to try and finish them off before any more arrived.  Meanwhile, our respective cavalry units crashed commenced what was to be a long-drawn out mêlée.  Martin's cavalry, with their spears had an edge to start with but things evened up after the initial impact - luckily, they were not as fearsome as the Ottoman Dellis who were standing in for them.


A few turns later the first of my Landsknecht blocks finally got stuck in, the other was lagging behind, delayed by the Swiss cannon fire.


The cavalry mêlée rumbled on, but only Genitors were taking losses ...


... as my second Landsknecht unit came up and ...


... joined in the Swiss-bashing session.


And then suddenly it was all over; first my Jinetes, still at full strength, routed what was left of their opponents ...


... then, as they came up alongside my Landsknechts the Swiss were gone[2] ...


...and all that was left was for Martin to ride over and surrender.


While all this had been going there had been plenty of frenetic cavalry action taking place to my right.


But I had taken little of this on so, just a couple of photos will have to suffice.  Firstly, the swirling cavalry fight which went to the French ...


... and finally, the arrival of the Spanish infantry whose firepower finally decided the battle.



Art de la Guerre

I was already starting to fade as John packed his Italian Wars armies and departed.  Then Martin readied his 15mm armies on table for a game based on the Battle of Kleidion, 1014, between the Byzantine Basil II the 'Bulgar Slayer' and the Bulgarian Tsar Samuel.  We went for a fairly basic set up as time was short and as ADLG 'newbies'[3] we wanted to keep it simple.


This was played as a 'chit game'[4] so we had each picked a personal identity from among the commanders in the field and during the game took it in turns to pull out a name of a commander to play during each game turn.

I only took a few photos during this game as:
1. I wasn't enjoying it, this is not an indictment of ADLG, as I often dislike rule sets on my encounter with them; and,
2. I just couldn't stay awake and had to sack it early.

So, just a couple of choice pictures of Martin's nicely painted troops.


The Cancelled Game

The following day I was to run a game with my home-brewed rules for 6mm Napoleonics, albeit heavily based on a set of Napoleonic Rules for Large Scale Wargaming.


Unfortunately, worrying over whether the rules were really ready for a play-test kept me awake most of the night.  Now seriously sleep-deprived I had to apologise to my friends, take some Nurofen and go and lie down in a dark room.  

While I 'wimped out', Steve and Martin, like true gamers, broke out a Thirty Years War game using Liber Militum Tercios[5], with the French taking on the Spanish.  As I didn't play in this game, I won't attempt to describe how it played out and will just post a few photos I took later in the day when after I was feeling better.

The French infantry dares to take on the Spanish Tercios, and wins!


The Musketeers run away!


And finally, Martin's desperate attempt to get two '6's on just three dice to stop the Cardinal's Guard from breaking and fleeing the field.  He threw three '6's on all three dice!  A 1-in-216 chance!!!



Post Mortem?

So, what did I learn from the weekend?  First and foremost, a need to manage my sleep better.  But with regard to the rules, both MeG and ADLG are similar to the DBx series of games but have tried to steer them in different ways: MeG with multiple elements/bases formed as units and a more sophisticated approach to unit activation, actions and costs; and, ADLG with the slow attrition of unit strength ('cohesion') in place of just recoiling or killing units.  From my limited sampling of these, I don't feel either adds much to a game, yet both, for me, seemed to increase complexity.  

In particular I felt that the way MeG breaks down the fighting to individual bases negated any benefit from multi-element units.  Also, the rigidity of the battlelines in ADLG, due to units not moving in combat while they grind each other down, felt (for me) too mechanical.  That said I enjoyed the MeG game and will have to try ADLG again as my first impressions are often short-lived.



Notes:

[1.]  To be honest I had tried a small game of MeG before, as you might've spotted in a previous post (link), really hadn't got much of a feel for it - but I was a complete virgin when it came to ADLG.

[2.]  Actually, there are still a couple of Swiss in the top right of the frame.  These are marking where their reinforcements were due to arrive, only fate determined otherwise.

[3.]  Martin had played a small club game of ADLG once before and had a copy of the rules, Steve and I had never even read them, let alone played them.

[4.]  A previous post (link) describes the 'chit game' concept developed as a way to cope with uneven numbers of players and players arriving late or leaving early. 

[5.]  We're all familiar with these rules having played them often e.g. (link).

When it's Too Hot to Paint

Courtesy of the recent heatwave (well it's a heatwave by UK standards) which makes the fumes more noxious, the paint dry too fast, and the temper too short, I've stopped painting for a bit.  Having, like most gamers, a mass of stuff needing doing I thought I'd use the time to finish of some other jobs i.e, my 15mm Ludus Gladiatorius set up and replacement Platoon Boards for my 20mm Chain of Command collection

Ludus Gladiatorius

The arena for my 15mm gladiatorial gaming has already featured in a previous post covering how it was converted from a chocolate box.  But at the time I hadn't completed all the cards and tokens I intended to use. These have now been made and packed away in the arena-box.



The cards describe the characteristics of the different gladiator types for the players, along with tokens used to indicate choice of any special action played or where a thrown net, or spear, has landed.  All in all, with the rules, special action reminder sheets and dice it's quite a pile of paraphernalia to accompany the figures.



The cardboard frame inside the arena-box not only provides compartments to keep these elements in place but for gaming is placed in the lid.  This not only allows cards and tokens not in use (not figures) to placed out of the way in it ... 



... but also lifts up the playing area (base of the box) when placed inside the up-turned lid to give a raised, and (IMO) pleasing, appearance to the arena in play.


This long drawn-out project is thus now officially done and dusted.

Chain of Command v2

Many of my recent posts have covered changes in these rules with the new edition, including a recent post on the replacement Force Morale and CoC Dice trackers I made as the changes had rendered my previous ones defunct.  

As well as rule changes, the organisation of the various platoons has also been changed to better reflect those actually used by the combatants.  So, with foam-board plus my trusty Stanley-knife and steel rule I've made replacement boards for my British and German infantry platoons.


After my opening paragraph about painting in hot weather, I should perhaps own up and admit some paint was involved in this process to colour the sides of the foam-boards in the 'pits' that hold the figures.  The shapes depicted in the pits match the base sizes I use for my figures which are on a mix of single and double figure bases.  Also, I use different base shapes to distinguish junior and senior leaders.

As my German infantry have recently been posing a lot as panzergrenadiers I also made up a specific panzergrenadier platoon board.  Likewise, I made one for my planned British airborne platoon, most of the figures for which were delivered while I was typing this post.



What Next?

So now I have to decide what to start prepping for the painting table once this heat breaks in a day or two.  Aaaargh!  The agony of choice! 

Modified Vintage 20mil Naps Complete

At last, my 2nd Burgos Regiment is finished, this was quite a long job given the amount of modifications made as covered in earlier posts.  That said I'm rather chuffed with how they turned out so now it's time for their curtain call:

First, the regiment in line, accompanied by a previously painted Major General.


Then some drill practise in formations less used by my Spanish troops, such as attack column[1] ...


... and square (I have a habit of relying on musketry to stop cavalry).


And, finally a close up of the command group.




Notes:

[1.]  In this photo an interloper can be seen behind the general - this was the test figure I did first just to be sure I could pull off the conversions before beheading an entire unit's worth of figures.  When I did the unit's rank and file, I did an entire unit's worth in case one of the conversions failed - they all worked so he's now a handy spare.

OSZAR »